![]() ![]() His main purpose is the buffing aura he provides to the rest of the party. His STR boosts the party's attack damage by 1% per point. ![]() His DEX boosts the party's physical defense by 1 for every 5 DEX points. Sniper: A ranged attacker who uses bows.MAG boosts his attack range, which is also the range of his buff aura. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP.ĭepending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them. Whipper: A melee fighter who uses a long whip to strike enemies. ![]() STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage.Ī major part of the game is customizing your party's weapons. Enemies drop Compo (Composition) Items that you can slot into your weapons, and each weapon you find has two slots. They come in several different kinds, including Stones that give flat stat boosts, Crystals that give attack- or defense-oriented effects, Jewels that boost elemental damage or effects, Cards with special effects that bosses drop, Medals with universally helpful effects (making enemies drop more items, gold or Onigiri, boosting EXP gain), Charms that partially block status effects, and Spirits that have a chance to manifest in an elemental attack with every enemy you kill. Stick Ranger contains examples of these tropes: There are restrictions, though A weapon can't have two Compo Items of the same type, and not every Compo Item can be put into every weapon.
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